241,025 Commits over 3,867 Days - 2.60cph!

Just Now
Added ballista seat, prefabs setup
58 Minutes Ago
Fix Tile NREs in Dev scene Adjust island layout, add more Relics Adjust player layer distances/visuals Added Fishing Rod & Fishing Skill. Fishing rod will place bobber at fishing spot and draw line to it. Animations for casting/reeling.
1 Hour Ago
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1 Hour Ago
Obsolete Surface.Dampening, unused, never has been
1 Hour Ago
Reduce saverestore buffer to 12M to match x86-64 Don't display "Vehicle X has invalid wheel attachment" for airboat Use localization strings for Legal tab in Options Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt Code cleanup
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Localization Support for Options (#2129) * Localization Support for Options - Legal * Add files via upload
2 Hours Ago
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3 Hours Ago
viewmodel updates
3 Hours Ago
Reduce wolf flee speed
3 Hours Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
3 Hours Ago
Ballista prefab setup, code baseline
3 Hours Ago
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3 Hours Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
4 Hours Ago
Gesture test
4 Hours Ago
Same treatment for VM weapon flashlight
4 Hours Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
4 Hours Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
4 Hours Ago
Add g_tint to gizmo line shader Only rebuild colliders when they need it
4 Hours Ago
Compile fix
4 Hours Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
4 Hours Ago
Partial modifier and RPC build
4 Hours Ago
- Scene updates - Prefab properties populated - Manifest
5 Hours Ago
Fix NRE updating recent scene list
5 Hours Ago
Updated Menu Avatar Scene so it doesn't use missing materials
5 Hours Ago
Merge fixes
5 Hours Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
5 Hours Ago
Balloon platform
5 Hours Ago
radtown_spline_fixes -> main
5 Hours Ago
patrolheli_orbitstrafe_fix -> main
5 Hours Ago
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
5 Hours Ago
radioactive_water_convars -> main
5 Hours Ago
buoy_spawn_fix -> main
5 Hours Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
5 Hours Ago
BCE setup
5 Hours Ago
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
5 Hours Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
5 Hours Ago
5 Hours Ago
Make AccessorNodeDefinition.BindingTarget protected
5 Hours Ago
Fix searching by type Tidy up Re-add super basic version of `t:vmdl`, `t:vmat`, etc. https://files.facepunch.com/alexguthrie/1b0811b1/sbox-dev_yUjxPKGytb.mp4
5 Hours Ago
removed dependency on BaseEntity from AttachTo
6 Hours Ago
-Ballista Begin
6 Hours Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
6 Hours Ago
Rebuild mass when updating physics shapes (only convex shapes)
Today
Only update collider shape on property change
Today
Display a message when force exiting due to OOM issue Update .gitignore Reduce .sav buffer down to 12M (from16) to fix a crash
Today
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
Today
Today
Fixed default display info for accessor nodes